Mobile augmented reality vs virtual reality? The difference
Gaming has always been a core part of our society. People have always loved playing and watching different types of games since ancient ages. With advancements in technology, our gaming habits have also evolved, whereas back in the day, games were only being played in open spaces, and most of them required physical exertion.
However, today technology has allowed us to transition toward video gaming. Plus, people have also become quite lazy over the years, and now most prefer to play games from the comfort of their homes.
Over the years, the inclusion of the internet has transformed every walk of life. Today we live in the age of the internet of things, according to which the internet has transcended from just being an intangible service to something which has manifested physical form through the devices it powers.
The smart devices that we see all around us today are the actual physical demonstration of the concept of IoT. A unique type of device that has been recently added to the mix is the gaming console.
Multiplayer gaming was usually done through two controllers and on a split-screen back in the day. However, with the internet coming into this mix, the whole multiplayer gaming infrastructure has shifted over the web. Not just multiplayer gaming, but now every other game, whether multiplayer or single-player, requires an internet connection. On the other hand, gaming tournaments, let's play live streaming, and E-Sports has shaped up to be proper career fields through which youngsters earn their livelihood.
This means that any problem with a gamer's internet connection may not only make them lose their game but also take their bread and butter away from them. This is a sensitive situation that requires gamers to use a reliable internet connection to enjoy the best gaming experience.
Fortunately, there are service providers like Cox Communications that are offering special plans for gamers. The Cox elite gamer base connection is designed for gamers to give the best internet performance with zero lag. Contact Cox customer service for more information, while Spanish customers have the option to contact Cox Atencion al Cliente for any assistance in Spanish.
Mobile and VR Gaming:
The new things coming in this industry are VR and Mobile gaming. Talking about mobile gaming, it only made 12.7 billion in revenue in 2012. Now it stands at 93.2 Billion, an increase of 633 percent. This looks like a huge jump, and it definitely is, but there are quite a few reasons behind this increase.
Back in 2012, smartphones only started originating, and even though smartphones were present back in the day, their hardware and software capabilities weren't robust enough to support heavy and graphic intense games. However, today smartphones have become a standard, and everyone is using them. At the same time, today's smartphones have the necessary software and hardware power that can run quite graphic intense games like PUBG and Call of Duty.
On the flip side, VR gaming is also a new concept that started picking pace in the last decade with the introduction of VR gadgets from the two biggest console manufacturers. The PlayStation and Xbox released the PlayStation Move and Xbox Kinect, respectively. By 2016, there were proper VR headsets that were developed by companies like Oculus and HTC.
The concept of VR and Metaverse gained a significant boost in 2019 when Facebook purchased Oculus and launched the latest Oculus Quest as a part of their Metaverse Project. Facebook also rebranded itself and all its acquired social media platforms like WhatsApp and Instagram under a single identity name Meta.
However, despite being a promising concept, VR hasn't been able to take off like mobile gaming due to some very evident reasons, which we are going to discuss below.
Comparison between Mobile and VR Gaming:
Below mentioned areas cover the stark differences between Mobile augmented reality vs virtual reality:
The cost factor has been a significant component behind the success of mobile gaming. Firstly in mobile gaming, the equipment that is needed for users to play the game is already in their hands, a smartphone. Secondly, most mobile games are free to play, which has been one of the major reasons why people prefer to play mobile games.
The business model of mobile games works on an in-game currency that players buy with real money to purchase in-game items like weapons and skins. Battle Royale games like PUBG and Fortnite were the ones that first introduced this free-to-play concept and attracted a huge amount of user base toward mobile gaming.
On the flip side, buying a VR headset costs a significant amount of money. A typical VR headset can easily cost somewhere between $500. While in the case of content libraries, there aren't many VR games at all, and there are even fewer free ones.
In the same cost bracket, gamers can buy the most high-tech console like PS5 or Xbox Series X that will offer much better graphics and gaming lineup along with a rich gamer community to play with. So it doesn't make sense for any typical gamer to spend that much money on a VR headset.
Mobile gaming is also quite rich in terms of content library and community. There are more than 400,000 games on the Google Play Store alone. These games range across different genres like puzzle, strategy, sports, racing, action, and shooter games.
Plus, games like PUBG, Fortnite, and Call of Duty have also garnered a significant number of players making the mobile gaming community quite diverse and rich.
While there are not many VR-supported games, those that are specifically made for the platform suffer from bugs and glitches. Due to these problems, there aren't many developers looking to develop VR games.
With the scarcity of games, the player count is obviously low. So VR suffers on both ends, as the number of content and community hardly provides anything fresh.
Yes, you might hear every parent complain that their kids are always stuck to their phones, and this is true as well that spending too much time on your smartphones playing games or surfing the web is not good for your health. It can cause eye strain and headaches, but it takes extremely long gaming durations, like 6-10 hours, for that to happen.
In the case of VR, it gets totally different. Many VR games are reported to cause nausea, dizziness, vertigo, and headaches among users. There is a clear guideline with every VR equipment that tells users not to use it continuously for more than 30 minutes straight.
Then there are physical injuries that a player might suffer from by playing VR games as they are not aware of their surroundings. These are some very real and dangerous health and safety problems associated with VR gaming.
Health problems, cost issues, and mostly not having that many gaming options have led to the decline of VR gaming or, to be honest, have barred it from even taking off. And all these things have proven to be a strength in the case of mobile gaming. This is why mobile gaming has become the most used medium in the gaming industry and is expected to take over 70 percent of the entire gaming sector within this decade.